One of the main
differences between each hero is their hero ability. Every hero has its own
special hero power which can be used only once every turn. The main question
why and when using the hero power.
First we will look
at the equivalent card of some hero power.
Paladin: summon a
1att 1health minion
Which is equal to
zero cost card named Wisp
Mage : deal one
damage to any minion
Which is equal to
Moonfire
In short hero power
which using 2 mana is actually only equal to a card with 0 mana. When we use
hero power, it results in inefficient mana usage and board control.
Then why and when we
should use hero power?
1 Save a card
If we have not much
left cards on hand, and we have mana left during that turn, we can use hero
power to save the usage of card on hand especially you have less card with the
ability to draw more cards.
2 Suitable timing
Sometimes it is
quite suitable to use hero power. For example, when you are a mage and opponent
board has a one health minion, use 2 mana to kill a minion is quite efficient.
When you are a priest and have a cleric and injured minion, you hero power can heal
plus gain one more card.
3 Card in hand not
suitable to play
Not suitable in term
of cost or timing. For example, when you do not have minion with small cost in
first few turns, you can use hero power. For example, you do not want to put
too much minion on board because you suspect opponent has flamestrike or control
tech, so you can use hero power.

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