Sunday, 30 November 2014

Hero Power


One of the main differences between each hero is their hero ability. Every hero has its own special hero power which can be used only once every turn. The main question why and when using the hero power.

First we will look at the equivalent card of some hero power.

Paladin: summon a 1att 1health minion
Which is equal to zero cost card named Wisp
Mage : deal one damage to any minion
Which is equal to Moonfire
  
In short hero power which using 2 mana is actually only equal to a card with 0 mana. When we use hero power, it results in inefficient mana usage and board control.

Then why and when we should use hero power?
1 Save a card
If we have not much left cards on hand, and we have mana left during that turn, we can use hero power to save the usage of card on hand especially you have less card with the ability to draw more cards.

2 Suitable timing
Sometimes it is quite suitable to use hero power. For example, when you are a mage and opponent board has a one health minion, use 2 mana to kill a minion is quite efficient. When you are a priest and have a cleric and injured minion, you hero power can heal plus gain one more card.

3 Card in hand not suitable to play
Not suitable in term of cost or timing. For example, when you do not have minion with small cost in first few turns, you can use hero power. For example, you do not want to put too much minion on board because you suspect opponent has flamestrike or control tech, so you can use hero power.

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